This is just slightly fleshed out from the video!
A board game for up to 4 players.
Trivial pursuit type mechanics – collect elements from
various “types” of question until you have the full set, then go to the garage
in the middle to win.
Materials
Game board. Die. Four counters. Set of question cards
with 6 questions on each (or 6 packs of question cards!). Tokens to represent
different elements of a car.
To play:
- Roll a die, move your counter to land on a square – you then get asked an appropriate question from a stack of cards. You have different elements of car to collect. Engine, wheels, light, steering wheel & fuel. If you get the question right, you get a card or token to represent that type.
- Also an obstacle square – penalties for things such as “buy an essay – lose part of your car”.
- Question wrong on traffic light square = a penalty. Correct = throw again? Or pick any type of card.
Variations
Could have different sets of questions. Easy for college /
first year undergraduate – hard for final year UG?
Early draft of this used a physical car that had to be built
– this could be a model with bits to stick on, or a picture of a car your
winning “tokens” laid over the top of until complete?
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