Showing posts with label board games. Show all posts
Showing posts with label board games. Show all posts

Wednesday, 8 September 2021

We Didn't Playtest this at all and Chaos versus Strategy

 

Logo for the game called We didn't Playtest this at all

Something that pops into my mind every so often was a conversation that happened in a pub a few years ago. It’s niggled me ever since. I’ve never really pinned down why I didn’t just instantly forget it, but it still lives in my brain rent free.

We were playing a relatively lightweight game of some sort and drinking a few beers. It was a  bunch of people interesting in play and games in learning, but still, it was social time and we were enjoying ourselves. Someone started to argue that they didn’t really count the lightweight games (fun, easy to learn, large elements of luck) that we were playing as “proper” games. The only “proper” games were the fairly hardcore “euro” type games (lots of planning / strategy, minimal chance / luck) and the less that chance or luck was involved the better. Their ideal game involved no luck at all, but was purely a test of skill and strategy from the players.

I was playing “We didn’t playtest this at all” with my children the other day, using the “chaos pack” expansion, when I realised why this has niggled me so much. We were working our way through the chaos pack parks and I said something along the lines of “this makes it too complicated and structured – it’s more chaotic without the chaos cards”, which is when the realisation struck. "Playtest" is very chaotic, almost completely luck, very silly, and very fun to to play. It would have been as far away from being a good game as it's possible to be (from that conversation above). But it's the sort of game I really enjoy playing (particularly with my children).

So that person in the pub was defining "proper" games as more like competitive sport than free play - if you've practiced (trained?), are the "best" player, you should always win. It's no fun if anyone could win just through luck. "Playtest" is the opposite - it doesn't matter how much you practice it, you are unlikely to increase your chances of winning (unless you keep hold of a banana - apparantly zombies HATE bananas). So the "structured" game itself isn't particularly important - it just acts as a vehicle for silliness and the comedy of the text and activities on the cards. So it's really just acting as a nudge, a prompt, a permission slip to be more playful. The game isn't important, it's the way it facilitates play that is the point of it.

So, I suppose that's a long rambling way of reflecting that some people see the structures of games and becoming skilled at them as really important - like becoming competitive at a sport. Some of us see the way games give us a structure to hide behind as more important, so it gives us permission to play. Most people are probably somewhere in between the two extremes. But there is no real right answer to how games (including learning games) should work - whether they depend on us building skills, or just enabling different behaviours. What matters is what the players want to get out of it, and for learning games, what the instructor wants to enable.

Thursday, 24 August 2017

Random thought on boardgamers and playing seriously...

A selection of board games

Just a random thought on board games / "serious" players of board games.

I've been following some discussions online where there are a high proportion of "serious" players of board games. That is, those people who play regularly, probably have a large collection of games, and who are "into" games enough to join groups online and IRL, to play and talk about them!

For some reason, I suddenly realised that many of these players don't actually like play. That is, they don't like the sort of play that the groupings I tend to associate with think of as play! I suppose much of this is summed up by Counterplay events and in individual form by people like Bernie De Koven.  Exploration, fun, freedom, randomness, non-competitiveness, are valued. Play with these groupings of people tends towards the free / spontaneous play that Callois called Paidia

The discussions in some of these board game groups often heavily criticise games because they include randomness, and a discussion the other day went further still. Some games I think are great specifically because they are short, fun, silly, with a strong random element were criticised for the same reasons that I like them!  It suggested that "good" games gave you "perfect knowledge" of the game, no randomness, with the winner always decided purely on how they apply that knowledge... and it is incredibly important to end up with a clear winner (including with collaborative games, winning against the game). I read this discussion and realised that these particular people were probably arguing that the only "proper" game is a controlled simulation. Any randomness, any chance someone could win by luck, was bad. Lots of them will play through a game on their own to see how it works before playing it with others, as the games are often complex and hard to understand - which fits in with the players with the best knowledge / skills wins. Their perfect game was entirely Ludic (see Callois again) - so the opposite end of the play spectrum.

I  wonder is this observation seems right to other people? Does the board game community tend towards this Ludic idea of play and reject the Paidic end as somehow "wrong"?

It's interesting to me as I also see it the other way round, with strictly controlled rules and boundaries (which the board gamers value) seen as "bad play" by some of the people on the other end of the spectrum! I just see them as different and valuable  / interesting in different ways...