Inspired by Eleanor Hannan's SOTL game at Playful Learning Conference, I wondered about making a learning theories game. Her game asked people to consider different Epistimologies, Research instruments, etc., to combine into a research design. I wondered if I could do something quite different, but based around learning theories, concepts, and interventions. So taking something like the HoTEL learning theory wheel as a starter, we could pick a "Learning paradigm" (supported by a key theorist), then a "key concept", perhaps a teaching approach that would fit underneath that, then a particular type of teaching intervention or interaction. So we end up picking teaching interventions that fit within a sensible framework at the end, rather than just because we fancy doing them.
It could even just be a set of cards that link these together, rather than a game too... I'll have to think about this one soon.
Sunday, 16 July 2017
Monday, 3 July 2017
Most of them seemed to be having similar problems, dealing with students who could massively vary in terms of maths knowledge and ability, some of whom don't want to be doing maths at all.
Hopefully, some of the games will help them address these issues... and more importantly, the process should help them create more polished games for the students in future!