Friday 10 September 2021

Capitalism vs Play / Control vs Anarchy

 

Anarchy symbol, which is the letter A and a circle through it.
(Image from https://www.flickr.com/photos/waltjabsco/5021267612 under CC-BY-NC-ND licence)

This post may be even more incoherent and rambling than normal, but I wanted to stick down a few thoughts that I may tidy up and extend at some point in the future!

I was partway through reading Rejuvenile by Christopher Noxon recently - this isn't a reflection on that book, but something it made me think about btw! There are plenty of examples he gives in that book about adults acting in "child-like" (not necessarily "childish") ways that are presented as though play is more acceptable in adulthood now - in all sorts of ways. I've also seen / read other stuff over the last few years that claims that play is now much more acceptable for adults. We can play on skateboards, collect toys, build Lego models, etc., that are often presented as "look, adults are allowed to play". 

But I've my doubts about the sort of examples that are thrown about to claim this, which made me think about what sort of play is really seen as "acceptable" and what isn't. About why adults generally aren't allowed to be playful in modern Western societies. (I know there is stuff about this in some classic play texts I'll have to go back to, just throwing a few ideas down here for myself!)

I've a hunch that the types of play that are generally seen as acceptable are fairly narrow - it's fine for adults to have hobbies that are fairly discrete in time and space (you can do it after work? Without scaring the neighbours?). It's fine for adults to play in ways that make them effective consumers (have you seen the price of Lego sets?!). It's fine for adults to do organised, controlled activities (clubs, sports, etc.). But if you aren't being a good capitalist consumer, if you are allowing playfulness to leak into other things, if you are making up your own rules about things (like a good player does), then those sorts of play are completely unacceptable.

Play in adults is generally allowed when it reinforces, or at least fits within, the rules set by those in power. It may even be encouraged when it results in increased profits and consumption. But I don't think playfulness is any more acceptable than it has ever been - we still need to be good worker drones 9-5, and a change in attitude could impact that. I don't think improvisational play is really encouraged - after all, if you start to play with whatever is around you, how will they fill those shipping containers with goods and keep the rich in the manner in which they've become accustomed? 

Is free / improvisational / creative play more aligned with anarchy than Capitalist societies would like? If you have a playful approach to the world, prone to changing the rules to suit yourself and your communities, is this inherently anarchist in approach? Bernie De Koven used to talk about changing the game to suit the players, this is the opposite to the way power works in countries like the UK, surely, where the powerful few set the rules of the game (and sell us the kit to play it too) - they want to force us all to play the game their way. So is any attitude that puts power (however small) in the hands of otherwise powerless individuals a threat to profits, to control? Is playfulness inherently anarchist in approach, which is why it's so disapproved of in adults, and stamped out in children as quickly as possible?

So games, hobbies, sports, etc are perhaps more acceptable in adults, as they are controlled, they are selling opportunities, they are neat and contained. Freer, more imaginative play, or even worse, a playful attitude are too much of a threat to control, to profit, to power. Games / hobbies / sports are "nice" capitalist ways of behaving. Playfulness is scary, anarchist, and seen as "wrong" by those with power... who heavily influence what we all see as the "correct" way of behaving.

So a bit vague and rambling I know, but at some point I'll try and come back to this and maybe write something a bit more serious on playfulness, anarchy, and why they are unlikely to ever be seen as generally desirable in capitalist society.

Wednesday 8 September 2021

We Didn't Playtest this at all and Chaos versus Strategy

 

Logo for the game called We didn't Playtest this at all

Something that pops into my mind every so often was a conversation that happened in a pub a few years ago. It’s niggled me ever since. I’ve never really pinned down why I didn’t just instantly forget it, but it still lives in my brain rent free.

We were playing a relatively lightweight game of some sort and drinking a few beers. It was a  bunch of people interesting in play and games in learning, but still, it was social time and we were enjoying ourselves. Someone started to argue that they didn’t really count the lightweight games (fun, easy to learn, large elements of luck) that we were playing as “proper” games. The only “proper” games were the fairly hardcore “euro” type games (lots of planning / strategy, minimal chance / luck) and the less that chance or luck was involved the better. Their ideal game involved no luck at all, but was purely a test of skill and strategy from the players.

I was playing “We didn’t playtest this at all” with my children the other day, using the “chaos pack” expansion, when I realised why this has niggled me so much. We were working our way through the chaos pack parks and I said something along the lines of “this makes it too complicated and structured – it’s more chaotic without the chaos cards”, which is when the realisation struck. "Playtest" is very chaotic, almost completely luck, very silly, and very fun to to play. It would have been as far away from being a good game as it's possible to be (from that conversation above). But it's the sort of game I really enjoy playing (particularly with my children).

So that person in the pub was defining "proper" games as more like competitive sport than free play - if you've practiced (trained?), are the "best" player, you should always win. It's no fun if anyone could win just through luck. "Playtest" is the opposite - it doesn't matter how much you practice it, you are unlikely to increase your chances of winning (unless you keep hold of a banana - apparantly zombies HATE bananas). So the "structured" game itself isn't particularly important - it just acts as a vehicle for silliness and the comedy of the text and activities on the cards. So it's really just acting as a nudge, a prompt, a permission slip to be more playful. The game isn't important, it's the way it facilitates play that is the point of it.

So, I suppose that's a long rambling way of reflecting that some people see the structures of games and becoming skilled at them as really important - like becoming competitive at a sport. Some of us see the way games give us a structure to hide behind as more important, so it gives us permission to play. Most people are probably somewhere in between the two extremes. But there is no real right answer to how games (including learning games) should work - whether they depend on us building skills, or just enabling different behaviours. What matters is what the players want to get out of it, and for learning games, what the instructor wants to enable.