(Teesside University Library by Stephen McKay)
I was invited to Teesside Uni the other day to run a workshop on various aspects to do with play, to a mix of librarians and a few other people from other student support services.
The brief was a tad longer than I like, they wanted me to cover lots of slightly different things related to play at work / in teaching / etc., so slightly less focussed and playful than I'd like to run a workshop, but there was an important point raised by someone there which might have still come up in a more focussed workshop, I'm not sure...
The boss of their service wants more play in everyone's work and explicitly says so, throughout the workshop I tried to push the idea of play and playfulness (rather than games) so it can run through lots of things we do, but still I got the pushback from someone that "of course we wouldn't be able to play at work except in this sort of workshop".
Because of the quantities of things I was trying to cover, I probably didn't give as many practical examples as I normally do, but even so, I suspect the issue would have come up anyway? I suspect I'm guilty that I know what a playful workplace / teaching session / whatever looks like when I see it, but bad at explaining that to other people - I will tend to assume too much that when I explain what play is, then other people can see it.
The person saying they wouldn't be able to play was thinking of play in terms of a little exercise they did where they played with a balloon elsewhere on campus. Not in terms of approaching work with a playful mindset, so it can (at times) become play. I hadn't clearly enough explained that idea (even though I'd tried!). Someone else in the room (really helpfully!) had described how they sometimes have meetings they play about flicking elastic bands at each other during the meeting - I'm not recommending others do this, but it's a way they found of bringing play into an otherwise un-playful meeting which works for them.
So flicking elastic bands around for the sake of it = no, of course that isn't work.
Flicking elastic bands around because it improves a meeting = yes, as long as it suits everyone there, it's work.
I think in future I need more of this in any workshop, explaining concepts is fine, giving examples is fine, but I think I probably also need that sort of comparison too. Trying to explain that when I talk about playful work environments there is an extra layer of the employer also being a stakeholder in the game - as long as they are getting something out of it as well as the direct players, then it's probably fine, but that line of "usefulness" is probably constantly moving, much as the potential players capacity and ability to play is constantly changing too. So back to playing around with a balloon - most of the time I wouldn't expect that to be part of work, but it might sometimes be? If everyone is frazzled and needs 5 minutes moving around before coming back more refreshed and productive, it's probably a good playful work thing. (I might take one into my office next week actually, to see if knocking it around every time the motion sensitive lights switch off!) But going out as a group for an hour each day to pass a balloon around, that probably isn't a good use of work time. I need to spend some more time in any workshop trying to get people to think about that moveable boundary of ok / not ok work play, as well as some of the subtleties of what play at work actually looks like.
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