(Photo of winning game board from @LILAC_CONF twitter account)
This might be a slightly odd place to stick a few brief thoughts about the LILAC conference 2016 in Dublin, but seemed appropriate just because of points 1 & 2 below!
LILAC is always a good conference, I've been to it now every year I've been a librarian... so just missed the first one! It was the 3rd conference I've been to in a 3 week period, so I was tired before it started, but it was by far the best. These are the things that stuck out for me this year...
1) The keynotes were great. Keynote speakers are often a highlight of LILAC, but some years are better than others. This year was particular good in terms of "performances"! The first Keynote was non-traditional - Alex Moseley and Nic Whitton had us playing and interacting throughout their slot, introducing ideas around play and learning in a practical way. Second was an absolute star - Char Booth. She talked a lot about critical librarianship, reflection and teaching - insightful, incredibly engaging and a great speaker overall! Finally was James Clay. His subject matter was a bit more run of the mill, talking about digital capability rather than being as free as the other two with topic (he is currently working for JISC on a project around this, hence the focus of his talk). Even so, James is an old hand at this sort of things and put on a really engaging, amusing and lively performance... just what was needed on the final day after the conference dinner!
2) A strong theme of play and games pervaded the conference. There were a fair few talks that touched on this (including mine and Jess's talk), including one of the keynotes. In addition, we had the first Lagadothon this year. The idea was, people would present a prototype of an information a skills / literacy teaching resource and a winner would be selected who would get £500 to further develop the prototype into a finished resource. Surprisingly (to me!) everyone presented a game of some sort! (Pleased to say it was me that won, with an escape room idea.) Finally, we had a conference game (#lilacgame) running throughout the conference, ably run by Rosie Jones (and hindered by her evil alter ego, @PIofEVIL) I might have been a little competitive with this...GO TEAM #GREENPI!!!
3) There was stronger undercurrent of critical information literacy running through the conference than ever before, which was great to see... I couldn't help wondering whether this marked the point where larger numbers of people are starting to think about this sort of thing. I could see it ending up as the major theme next year, as play was (for me) this year.
4) As ever, the people at LILAC were great. Lots of old friends and colleagues to meet up with, but also some new ones (to me!) too who really made an impact on me. I've never been to a conference other than LILAC which has such an amazing bunch of people (from all over the world) attend.
5) Finally, apparently posh hotels don't appreciate librarians playing the piano and singing in the early hours of the morning. Who knew?
Stuff from the making games for libraries events, other play and games type events I run, or have attended, plus a few other games / play related things... mainly related to libraries.
Friday, 25 March 2016
Tuesday, 2 February 2016
Lego for library teaching...
Not quite a games workshop... but last week I ran a Lego for Library Teaching workshop in Manchester.
We had a full day of exploring the use of Lego (and to a certain extent, other building materials) in libraries / learning support. It's the first time I've spent a full day running a workshop on this, only touching briefly on it in other workshops before, and I really enjoyed it - I think the attendees did too.
The video above is a summing up of the workshop by an attendee (Lawrie), there are more available to give a flavour of what we did, as well as some pictures I took on the day... one of which is below!
Alicja has already written a short blog post of the day too.
Friday, 18 September 2015
Danish workshop at Dokk1!
Just back from running a workshop at Dokk1 in Aarhus, Denmark as part of the Next Library festival. I ran a workshop called "Make a library game in 90 minutes" where we squashed as much of a normal half day workshop as we could into 1.5hours!
It meant it was a tad rushed, but still good fun and everyone managed to create a rough prototype. I'd love the chance to run some proper workshops in the Nordic region, perhaps I'll have to start looking out for the chance to do so...
Friday, 17 April 2015
Dublin 1st May!
Looking forward to going to Dublin soon (1st May) for a day to run the making games for libraries workshop. Bookings are currently open, but close in about a week's time.
Hoping we'll get a few more bookings before the day, as I've been keen to go outside of England with these workshops for a while - I feel guilty just running the "open" sessions in Leeds / Manchester or London!
The last one was in Glasgow, this is in Dublin, so all I need to assuage my guilt now is to run one in Wales... next one perhaps?
Saturday, 7 March 2015
Palm Trees and Coconuts
A prototype game from the SALCTG gamification #libraryplay workshop in Glasgow, March 2015.
Find IT!
A prototype game from the SALCTG gamification #libraryplay workshop in Glasgow, March 2015.
Database Ace
A prototype game from the SALCTG gamification #libraryplay workshop in Glasgow, March 2015.
Subscribe to:
Posts (Atom)
